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OpenXR Live - Views from the Chair
OpenXR: An Introduction
How to get started with OpenXR in UE5
Overview of Khronos Group and the Metaverse Standards Forum
Vulkan Update
Vulkan Ray Tracing Demo
Using Vulkan Validation Effectively
Optimization for Mobile GPUs
Introduction to SPIR-V
Vulkan Ecosystem Developer Tools
SYCL Developer Day Updates
Vulkan Panel
The Vulkan Launch Webinar Is About to Start! - Kathleen Mattson
Thank You For Being Here!
The Genesis of Vulkan
The Need for a New Generation GPU API
Vulkan Explicit GPU Control
Next Generation GPU APIs
Vulkan - No Compromise Performance
Vulkan Ecosystem Already Active
Vulkan Developers Need an SDK
Q & A: Answering Your Questions • Kathleen Mattson
REDUCE THE TIME & COST OF CROSS PLATFORM RENDERING
CROSS PLATFORM DEVELOPMENT BEFORE ANARI
CROSS PLATFORM DEVELOPMENT AFTER ANARI
WIDE SPREAD INDUSTRY AND APPLICATION SUPPORT
RENDERING ENGINES SUPPORTING ANARI
A GLIMPSE AT THE ANARI API
ACCELERATING ECO-SYSTEM ADOPTION
WIDESPREAD INDUSTRY SUPPORT FOR ANARI