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Introduction
Kyle Freeman
High-level Algorithm Overview
Starting our C implementation
FOV, Projection, and Looping Voxels
Rendering from Front to Back
Perspective Projection and Perspective Divide
Handling Keyboard Input
Wrapping Terrain Data Around
Camera Rotation
Horizon (Pitch Up & Down)
A Discussion on Fog Effect, Camera Roll, and Sprites
Final Considerations on Performance
Conclusion & Next Steps
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