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MONXX & Walter Wilde - The Wonky Song (X Rated Version)
Monxx & Walter Wilde - The Wonky Song (Monxx VIP)
Virtual Riot – Dragons
MONXX & MurDa - Riddim Storm
Chodegang - Robert Pain
Ivory – Retro
pan0ne -- lol tb
Dodge & Fuski x 12th Planet - Big Riddim Mariachi (Cookie Monsta & FuntCase Remix)
Tha Trickaz x Creaky Jackals - OG Purp (PhaseOne Remix)
Extra Terra - The Rickverse
Ivory – Miracle
Skrillex – Ruffneck (Chodegang remix)
Chodegang - Boy Were They Wrong
IDK (2020 -- Shazam doesn't know what it is)
Downloadz -- chop chamber
Phiso – Jotaro
12th Planet, Barely Alive & PhaseOne - Send It
OmegaMode - Riddim Bomb
EH!DE & Midnight Tyrannosaurus - Planet Purge Pt. 2
EH!DE & Spag Heddy – Selecta
PhaseOne & Figure - They Came From Within
Oolacile – Riddim Girl
Dubloadz & FuntCase -- Weapon X
Dubloadz – Riddim Rats
Barely Alive & Virtual Riot - Basement Dwellers
Introduction to the preexisting drop created using an upcoming Ghosthack sound library ;) | General Structure of the Track
Starting the intro with an impact to catch listener's attention | Keeping rhythm with a hi-hat with added reverb
Figuring out the key of the track in order to tune the remaining melodies, instruments, vocals, ...
Adding recordings from instruments like horns (Ghosthack's Orchestral Essentials) and tune them to fit the fundamental tone of the track | EQ | reverb
Include an automated low-pass filter to change the tonality of the horn sample for a buildup effect in the intro using Fruity parametric EQ 2
Overlaying a piano melody over the ambient sounds in the intro | Adding electronic elements to the orchestral sounds (Krush)
Overlaying a background tonal synth (Serum) with an automated low-pass filter
Adding more sound effects (Ghosthack's Tension - Cinematic Sound FX)
Starting the buildup by copying general concepts (plucks, piano, horns, hihats, ...) of the intro
Taking the bassline from the drop and add effects (Bitcrushing, EQ) | Creating an automation clip and change the EQing filter to make a bassline progression | adding reverb
Fading out the sound effects using a high-pass automation
Adding drums to blend the buildup with the drop and create tension (Ghosthack's Riddim Essentials 2020)
Using FL Studio's Patcher to add own EQing of the clap's reverb instead of using a built-in reverb patch
Adding sound effects (sub drop, riser, downlifter) to the buildup (Ghosthack's Riddim Essentials 2020)
Creating a fill right before the drop using a vocal shot (Ghosthack's Ultimate Vocal Shots)
Idea of the part following the first drop: Taking elements from the previous parts and use them to make a coherent track
Duplicating the first build and changing up some things | Adding a different groove to the drums and the clap pattern | reversing sond effects to create tension
Applying the concept of progressing the second drop (if different) into the final form to create suspense and interest
Adding a second vocal shot (with bitcrushing and chopping) in front of the drop (Ghosthack's Ultimate Vocal Shots)
Low-pass the drum pattern to fade them out and make them less strong | Add the remaining elements of the track
Cutting the sub bass from a preexisting bass loop
Pick and Choose melody, impact, ambience, sound effects pieces to give the track a satisfying ending
Give the finished track a listen! :)