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Intro
Vanilla Melee
Vanilla Ghost
Vanilla Spectre
Vanilla Guardian
Vanilla Phantom
Vanilla VFX Ghost
Vanilla VFX Spectre
Vanilla VFX Guardian
Vanilla VFX Phantom
Red Melee
Red Ghost
Red Guardian
Red Phantom
Green Melee
Green Ghost
Green Spectre
Green Guardian
Purple Melee
Purple Ghost
Purple Stinger
Purple Guardian
Purple Phantom
Kill Animation
Outro
Intro
Fallout to my Elden Ring video
Actually address my points
Not saying you have to be given all the story
Game beginning
Key information presented too late
I love the game, tree analogy
The game does change things, build, and players are fine with it
My suggestions will not fundamentally change the game
It’s the way they do storytelling and haven’t changed, Sekiro
I’m not trying to change the whole souls experience.
Flaws with Elden ring opening cutscene
Essential NPCs are hidden
The way NPCs give information is lazy
Fromsoft added NPC markers, if I suggested it would be bad
Just give us enough, not saying give us everything, still have what you love
Already in the game, just not enough
Repeating the message, shooting themselves in the foot
A message to those who don’t listen
Essential parts of the story ARE hidden
Is it just a different type of storytelling, not worse?
What Miazaki wanted
NPC that leads you to Godrick example of not missing essentials
The game shouldn’t appeal to normies
Yes, things are in the game, but not interested early enough to find
求める情報が見つからない場合は、キーワードや指定した条件を変えてみてください。