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Introduction
Setup
Gameplay Overview
The Event Phase
The Mine Phase
The Reveal Step
Adding A Card To Your Mine
Resolving A Placed Card
Chain Reactions
Ending A Round
Gear Effects
Collapse Effects
Gaining Cart Markers
Card Factions
Cards That Activate Other Cards
Ending At The Surface Board
Resolving Advances
Drawing A Faction Card
Drawing Cards
Round Summary
Ending The Game
Final Scoring
The Solo Mode
Conclusion
Introduction
Setup
Game Play Overview
The Lookout Phase
The Production Phase
Multiplier Tokens
Action: Building A Location
The House Icon
Location Layout
Locations: Production
Locations: Feature
Gaining Victory Points
Effects That Target Themselves
Locations: Actions
Action: Location Effects
Location Colors
Action: Making A Deal
Action: Razing
Action: Using Workers
The Clean Up Phase
Some General Rules
Ending The Game
Final Scoring
Determining The Winner
Conclusion
Intro
Setup
Initial Bidding
Gameplay
Actions
Hire
Hiring Workers
Hiring Engineers
Standard Tracks
Restrictions
Bridges and Tunnels
State Railways
Build a Building
Produce Goods
Buy or Order Goods
Buy or Upgrade a Train
Philanthropize
Manipulate Share Value
Fundraise
Pass
Sell a Share
Deliver a Good
Buy Access to State Railway
Administration Phases
Important Concepts
Introduction
The Setup
Game Play Overview
Spending Workers
The Action Phase
Gold Tokens
Building Bonuses
Card Features
Card Actions
Assigning/Releasing Things
Card Type Symbols
Card Instant Effects
Clan Actions
The Sail Action
Boosting A Clan Action
Gaining A New Ship
Upgraded Fields
Card Effects That Let You Perform A Clan Action
Ending The Action Phase
The Expedition Phase
The Storage Effect
The Copy Ability
Calculating Your Final Score
Determining The Winner
Conclusion