動画検索
関連広告
検索結果
Downloads
Finishing up & Testing
Buffer Explanation
Vertex and Fragment Shaders
Comments for Triangle
Introduction to Organizing
Adding Classes to Main.cpp
Adding Colors
Error Checking Shaders
Importing in an Image
Mipmaps
Introduction to Going 3D
Matrix Initialization
Depth Buffer
Key Inputs
Diffuse Lighting & Normals
Specular Maps Theory
Inverse Square Law
Cones Comparison
Mesh Class Header
Mesh Draw Function II
JSON Library
getFloats() and getIndices()
Matrix Transformations Explanation
Comments for Model Loading
Intro
Main steps
FreeGLUT and GLEW background
Step #1 - Verify OpenGL support
Step #2.a - Install Visual Studio 2019
Step #2.b.1 - Install Git
Step #2.b.2 - Install Tortoise Git
Step #2.c - Install FreeGLUT
Step #2.d - Install GLEW
Step #3 - Clone my OGLDEV source repo
Step #4 - Create a visual studio solution for OpenGL from scratch
Intro
Common characteristics of point and spot lights
Unique characteristics of the spot light
Example of different cut-off angles
Transforming the spot light direction
The cut-off angle
Graceful decrease of light intensity
Start of code review
The fragment shader
The LightingTechnique class
Transforming the direction from world to local
Changes to the application code