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Introduction
Adding Event Listeners with GLFW
How OpenGL Graphics Programming Works
Regexes and Shader Abstraction
Texture Loading in LWJGL3
Batch Rendering in LWJGL3
Texture Batching
Alpha Blending and Z-Indexing
ImGui Fonts and Scene Integration
Deserialization with Gson
Converting Screen Coords to World Coords
Snap To Grid Tool
Framebuffers in OpenGL
Adding a Game Viewport
Enabling Mouse Picking and Code Maintenance
Coding Gizmos
Properties Panel
Event System and Box2D Physics
Font Rendering
Scene Panel Drag & Drop (ImGui)
2D Animations
How to Use Box2D Physics
Variable Length Jumps
Goomba AI
Mario Turtle AI
Intro
Downloading raylib.h
Write boilerplate
Draw stuff on screen
Create build script
Running it
Where to find installation instructions
Adding gravity
Detecting floor collision
Making ball jump with spacebar
Making ball move left and right
Preventing jumping while in the air
Creating a platform to jump on
Detecting jump on platform
Fixing platform detection
Fixing ball dropoff from platform
Fixing jumping from below platform
Panning the camera to follow the ball
Creating more platforms
Outro