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Introduction
Game Map Theory
Where to Find Free Game Assets
Tile Brush, Paint Bucket, and Randomization
Landmass Formations
Tile Layering for a Plateau
Paths and Landscape Details
Collisions and Map Boundaries
Exporting Layers for Project Import
Programming - Project Setup
Import and Render Map
Move Player Through Map on Keydown
Player-to-Map-Boundary Collisions
Foreground Object Programming
Battle Activation
Transition from Map to Battle Sequence
Add Battle Sprites
Add Attack Bar Interface
Add Health Bar Interface
Attacks - Fireball
Queueing Dialogue
Populate Attacks Based on Chosen Monster
Display Attack Type
End Battle
Audio and Sound Effects